What are we going to play?

Hello !!!I am Konstantinos the Technical Game Designer who inspired and created Pallor Noctis . This game is my first upcoming Epic release after a real “full stack” creation made in Unreal Engine almost purely driven by C++ .But these are only some “thin letters of …”
The game is simple enough, every environment is moving around day/night phases which according to them ,every chararacter is valuable every listening , every watch and every role.

A screenshot of an online multiplayer game showing several characters with names like Ella, Kostas, Selena, and John standing on a yellowish floor. The game interface includes options for voting, readiness, and a mini-map in the top right corner. The chat window at the bottom left contains game notifications and player actions.
Screenshot of a multiplayer video game showing four players standing on a dirt path near a cluster of wooden barrels. The game interface displays chat messages, player names, and game options at the top, with a mini-map in the top right corner. The environment appears desert-like with sparse vegetation and a yellowish color scheme.

Rules & Features

When the player logs into game(Host/Join) is choosing one of the Character Gender, set into a Waiting Night Phase mode that allows players to meet each other , preparing their game features like name change, or just around roaming to the map , meet the players and make ourselves more comfortable ,until the game starts.

When players are “ALL READY” the game starts giving every person a secret ROLE ,everyone in game is valuable , the game mainly separates players to KILLERS(Hidden-Showed) , the “bad guys” looking for cleaning their initial crime’s scene ,with taking out one by one all of the potential eyewitnesses via “Murder’’ and maybe some Pickup clues, that could lead to the sabotage or elimination of the enemies.

A POLICE OFFICER who in the middle of the night noticed the screams immediately and ran to them spot . Police Officer has once per night the ability of “Inspection” ,for every other Player and probably reveal his real appearance if this is all about a Killer.

After all of them here comes the DOCTOR. A Doctor in-game you getting ability after 3rd Night , and every night since then to “Revive” means bring a dead player back to life (as long as you are alive by Murder or Vote Lynch).

There were also some CITIZENS around . But it was very dark . Did they really saw the crime ? Even if they didn’t they have to be aware , because the ‘‘easy targeting’’ really is able to come out of “nowhere”.

As the game flows and Killer(s) are trying to clean their path , a PROSTITUTE gets at place and screaming at the moment the Killer is ready to kill the victim via the “Block” ability, alerting the surrounding neighborhood.
She is also reliable and she still has their ways to survive on streets .

Maps - Pickups 

Video game menu screen titled 'Pallor Noctis Online' with map selection options for 'Vistamora' and 'Lichtau'. The background features a dark scene with characters, including one kneeling over a person on the ground.

Map 1Vistamora (Classic)

A noble city. A high‑profile assassination sparks panic.
Killers remaining alive and well still among the people — and begins eliminating witnesses one by one to keep the truth buried.

Killer recognition .

- Killers visually recognize each other (killer‑only recognition day & night face).

- Non‑killers still see normal citizens (no free guilt leaks).

- Exception: Police Officer can reveal the truth via a successful Inspect.

Screenshot of an online multiplayer game lobby with players and a mini-map in the top right corner. The game interface shows ready status buttons at the top, a chat window at the bottom, and a game menu at the top.

Map 2Lichtau (Werewolf Mod)

A Germanic village. A monstrous massacre shocks the community.
The guilty are among you — hunting flesh — and the village must identify them before it happens again.

Werewolf transformation

- During Night, killers transform into werewolves (killer‑only recognition).

- Non‑killers still see normal villagers (no free guilt leaks).

- Exception: Police Officer can reveal the truth via a successful Inspect.

- When Day returns, visuals return to normal skin and flow for everyone.

Aerial view of a village with multiple small houses, a central building with a red roof, and surrounding trees. Gravel roads connect the houses and pathways, with a few people walking around.
A screenshot from a video game showing three characters on a gravel and cobblestone path, with a wooden cart nearby. The scene is set during night with orange-tinted lighting. There is a mini-map in the corner and a game interface with options and a player's status at the top.

Pickup System

A scene from a video game with a desert landscape. There are various objects on the ground including a red butterfly, a magnifying glass, a small black object, and a wooden stick. A human character is standing near the bottom center of the image. The top of the screenshot displays game interface elements, such as options like 'Vote,' 'Clear,' 'I'm Ready,' and 'Inspect,' along with game status bars and indicators.

🎀The Bra

Role Restriction: Prostitute Only
Phase: Day
Charges: 1

UI Flavor Text:




If a player is voted for elimination, the lynch is canceled.
Prevents one execution only.

Desire overrides judgment — once.

The Plague Mask

Role Restriction: Doctor Only
Phase: Night (Passive)
Charges: 1

UI Flavor Text:

If you are targeted for elimination during the Night, the attack fails.
Single-use protection. Burns after activation.

The healer may not fall so easily.

A black plague doctor mask with metallic goggles and white rivets on the surface.

🔪The Knife

Role Access: Any role may hold it
Effective For: Night defenders
Phase: Night
Charges: 1

UI Flavor Text:

If you are attacked during the Night, your attacker becomes Wounded.
The wound is fatal at dawn unless the attacker is saved.
Does not prevent your own death. Burns on trigger.

A deterrent for those expecting the blade.

(Get close to the rotating item and press “F“ for pick it up.)

🔍 The Magnifying Glass

Role Restriction: Police Officer Only
Phase: Night
Charges: 1

UI Flavor Text:

Inspect a player to reveal their true role.
Hidden Killers are fully exposed by this inspection.

No disguise survives scrutiny.

Image -Gallery

Video game scene depicting a nighttime rural village with a firework explosion near a cart, wooden houses, trees, and a body of water in the foreground. Small characters are visible near the buildings. An in-game mini-map is shown in the top right corner.

Pickup example video above :

A virtual environment of a large, illuminated plaza with a historic brick building on the left and modern structures, including a fountain, in the background at night. The image shows game interface elements, chat logs, and options at the top.
A nighttime digital rendering of a plaza with cobblestone ground, illuminated streetlights, and a large historic building with a tower in the background. The scene appears to be from a video game interface with chat and voting options visible.
A digital game scene showing a large castle-like building with arched windows, a fountain in front, and surrounding buildings at night. The game interface includes a chat box, buttons labeled 'Vote,' 'Murder,' 'I'm Ready,' 'Not Ready Yet,' and others, with turn and night indicators at the top.
A digital depiction of a church interior with stone walls, wooden benches, and artwork including a large wall mural of saints, a wooden cross, and colorful stained-glass windows. There are red flowers hanging from the ceiling and a small wooden table in the corner.
In-game scene of a rural landscape with trees, a dirt path, a wooden fence, a wagon, and rustic buildings with thatched and brick roofs.

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